I will in this post, just like the header states, give thorough guidelines for working with demons. And by demons per definition I am referring to Infernal spirits regardless of alignment e.g. fallen angel, malevolent elemental & so on.
As a magician/sorcerer you need to recognize whom you’re dealing with first- the intentions and especially nature of the entity you’re working with or intend on doing so is pivotal to your cause. Check online or otherwise to see if you can find useful information about the one in question.
At best, you’ll be lead astray and end up in a really bad position/situation through no fault of their own, because of something I’ve already stated in the past: due to their nature, the aforementioned just naturally happens- comparable to someone having a musky smell (their natural scent) that might be unappealing to you. At worst, you’ll be outright possessed and/or tortured overall and lose your mind and watch your life go down the drain in horror/dismay. Secondly, you need to have a protective source of strength, patron or guardian figure that will neutralize any threat, provided it comes to that at any point. Best option would be one of the Archangels in general (even if it’s only temporary).
Speaking of patrons, it brings me to my second point- having an infernal entity as a patron like figure, guardian or otherwise; words cannot describe in a manner of speaking how ill-advised this is. With the exception of a few fallen Angels, doing so will lead to doom, plain & simple. Avoid “weird” offerings, such as blood etc. & avoid working with any infernal entity that asks for this period.
So how do you work with them then? Be very, very selective & keep an eye on objectives assigned to them. Keep it cordial, professional and thorough/specific and be prepared for side-effects plus divinate before (of course this applies to all or at least most spirit workings but extra attention is needed here). In short, you deal with them similar to the same way you would sell something on a marketplace website; you establish the rules with all the conditions, issue price ( in this case offering) in exchange for service rendered and so on. Miscellaneous chit-chat is okay, but no buddy-buddy bff bond. Evaluate the information you receive. Banish- or have the energy of the infernal banished once the working has been completed. Dispose of offering(s) in an adequate and practical manner once done.

Spirit # 73– This principal entity is a royal Jester, called or named Aosni(h) or Aosnoch. His specialty lieth in the destruction of Mankind. He ruleth over 87 (or 99, but less likely to) legions of infernal Spirits that obey Him etc. and therefore the operator as well if He honors thee. His appearance cannot be fathomed by Man, and He will show himself unto thee in a duly or dutiful fashion or manner. This is his character which is used to be worn as a sigil before He who calleth him forth, or else He will not honor thee or pay thee homage.
Spirit # 74– The 74th entity is called Kallan/Callan, or Kallano or Kallanii. He is a royal courtyard Jester, so mightily Great and Strong that the entire Earth shakes beneath His feet. He appears in the form of a 3-headed Hydra, with more Heads being able to flourish as they Go. His office is to sow discord & Enmity amongst targets of the operator. He giveth great Familiars at the request of the Magus. He commandeth or directeth 55 Legions of Spirits; and his Seal is this, etc.
Spirit # 75– The 75th entity of the Goetia is Hol(l)u/Holi. He is a crafty deceiver & destroyer, and showcases this well in thy operations with or unto Him. He specializeth in as aforesaid destruction unto thy enemies & is witty in teaching or bestowing unto the operator the art of Assassinry, Thievery & the likes.
Spirit # 77– The 77th being is a Vice-Marquis by the name of Valimno or Valij, or Valic. His likeness is that of an Anteater of size, or a Beaver. He knoweth the secrets of Astronomy and the Earth’s movements, and most matters relating unto the aforementioned. Knoweth very well that Valimno or Valij/Valic must be made an initial offering prior to working with Him or engaging in such, notably in the form of a considerable amount of fruits and herbs in order to appease His majesty. He governeth 17 Legions of Spirits and his seal is this, which must be made and worn etc.
Spirit # 78– The 78th entity or spirit is a magnificent King, with Queens by His side at every turn; His name is Avuliim(ni). He knows the secrets of the waters and the depths, and readily guideth thee to places where pearls and wealth in relation to the oceans and depths of the world are hidden, and can also protect thy treasures from others in that regard or aspect. When working with this King, thy must have the presence of water near the ritual chamber, be it a glass of water or similar. He governeth 5 legions that beeth prone to multiplication.
Spirit # 79– The 79th spirit goeth by the name Aalpit(h)- He appeareth or showeth Himself unto thee in the form of a newborn of any kind, whether it be that of man or beast. His speciality lieth in all matters that relate unto childbirth & maternity, regardless of nature. Aalpit showeth no bias in His forte, for it can be done in a positive manner or the adverse. He commandeth 10 to 11 legions, and thou areth aware of the instructions involving His sigil which is this etc.
Spirit # 80– The 80th entity that thou shalt love & cherish/adore is Waalwip or Wolwip. He taketh on the form of wind or the Air, yet in such a manner that He beth visible unto thee. Take thou note that this spirit is prone to being temperamentful & of a seasonable mood. Set thyself in thy ways & ready thyself briefly before calling upon Him. He commandeth & directeth 12 to 13 legions of familiars, especially volatile ones.


